No sweets, all of January. This meant cutting out all the usual suspects that come to mind when you think of sweets, and being more mindful of everyday things with excessive amounts of added sugars. Things like instant oatmeals, soups even. Definitely no mixers if I had any alcohol. Even cut back on fruit. This one came about because, well we really went off the rails in December. I wasn’t counting, but if I had to guess, I’d say I had more Christmas cookies than there are days in December. Some people have a sweet tooth, but I definitely have sweet teeth. Figured It’d be a good idea to give it a rest.

Sounds an awful lot like an excuse, but I’ve always thought my capacity to go off the deep end with sweets was because growing up we didn’t really have them around the house. At least not in excess, which always seemed the case at friend’s houses. It was pretty common for me or my brother to be staring blankly at the kitchen pantry that was literally full of ingredients to MAKE food, and declare “There’s nothing to eat in this house.” Can’t help but laugh thinking about it.

In any case, the challenge wasn’t hard to stick to. It honestly only gets tricky for me when sweets are already in the house. You’ll never find me tempted at a checkout line. Alexis is the literal polar opposite though. She’ll buy a Kit-Kat because she’s craving it, have one stick, then throw the rest in the fridge for 2 months. All the while stretching the limits of my willpower and sanity. Eventually when I break and ask if she’s ever gonna eat that, she says she forgot it was even there, and have it if I want… Torturous.

So in the end, can’t say I feel any different, but it’s nice knowing I did the body some good after a hell of a bender in December. With it in the front of my mind now, I’m sure I’ll be a little better about it all for a while. Make no mistake though, my love for donuts is undying, and knows no bounds. Always and forever.

Building out some environmental puzzles while I continue developing the art direction for Greenfield. Feeling momentum now. Making an image in your mind’s eye visible to anyone, takes time and takes effort. When you can get it right though, and seen just the way you see it, it’s really something.





This week saw building and lighting a new environment for Greenfield. Sculpting light and controlling the eye is always an easier task without the distraction of color.

Revisiting and refining the design of the protagonist in Greenfield. I like the idea of keeping the face featureless, so players might project their own emotions onto the character based on their own experience in the game. Or to sound less full of it, I just like the way it looks.






More adventures in game dev. This tool I built takes a square tessellated plane and manipulates its scale to make something that resembles a terrain. I can then map other objects to it, like grass, weeds, rocks, bushes or anything else I’d like. I can get even more granular and control different properties of those objects too. I can connect that piece of terrain to any other as if they were legos and quickly build out an entire environment in just a few seconds, with just a few clicks.





I wrote the logic for this once, and that took time, but I can reuse it over and over again, able to create an infinite number of variations. It’s a essential concept in Unreal that I’m still wrapping my head around to be honest. I can tell you with certainty though, using tools to make new tools is pretty satisfying.

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