Well over a day had passed before I even realized I got a very, very small feature on the Unreal Engine Twitter account this weekend. I was pretty surprised. It means this image hit the eyes of somewhere in the neighborhood of half a million people. Don’t really know what that equates to, if anything at all, but I know it felt good to be acknowledged even if in the smallest way by the very people connected to the software I’ve been trying my hardest to learn.

They made a one day only Mars donut to celebrate the Perseverance Rover touching down on the Martian surface. It’s been so awesome to hear about my buddy Mike’s experiences and insights over his past several years working on the project at JPL.

Can’t help but feel pretty cool being able say I know someone who works at NASA’s Jet Propulsion Laboratory, and yet even cooler to be able to call him a friend. Congrats Mike, and thanks for any excuse to have a donut.

Building out some environmental puzzles while I continue developing the art direction for Greenfield. Feeling momentum now. Making an image in your mind’s eye visible to anyone, takes time and takes effort. When you can get it right though, and seen just the way you see it, it’s really something.





More scenes from quarantine. She’s not actually playing anything, but she sure looks cool doing it.

Wish me luck. Can’t help but laugh at the mental image of myself taking a 60 second shower. May God have mercy on my soul.

This week saw building and lighting a new environment for Greenfield. Sculpting light and controlling the eye is always an easier task without the distraction of color.

Revisiting and refining the design of the protagonist in Greenfield. I like the idea of keeping the face featureless, so players might project their own emotions onto the character based on their own experience in the game. Or to sound less full of it, I just like the way it looks.






2020 was a mess on a lot of fronts, but a bright spot for me personally was following through on my resolutions. My biggest and toughest resolution was to learn Unreal Engine. A year later, it’s honestly still a work in progress. I’ve been simultaneously learning the interface, art pipeline, animation pipeline, visual scripting logic, and performance optimization among other things. Somedays feel like I haven’t come very far at all, but others feel pretty good, considering less than a year ago the program wasn’t even installed on my computer yet. Hopefully it’s upwards and onwards from here, but it’s hard to say. As much fun as it is, it still feels incredibly daunting. Here’s a small peek at a game I’ve been developing with what I’ve learned so far:






My second resolution was to exercise at least every other day. Above all else, this one made sure a missed day or two didn’t snowball into a completely derailed week or month. Seemed like a cycle I’d been stuck in the past few years, but this simple rule got me out of it. I made exceptions to let my body bounce back from injury or for a long weekend getaway here and there, but for the most part I nailed it. It’s formed into a habit at this point, and hoping to keep it that way.

My third resolution was to avoid hangovers. I know, I know, the depth of my shame is bottomless. I wasn’t exactly swearing off alcohol, but I’ve long been ready to swear off hangovers. I drink socially, so the pandemic really dropped my consumption this year, and in turn lowered any chance of being hungover to begin with. Even so, I still fell short on a few occasions. At least three I can think of. It wasn’t perfect, but it was more wins than losses, and if I can keep it in the front of my mind, the record should be an undefeated one soon enough.

Lastly, I took a shot at some monthly challenges throughout the year and reflected on my experiences with them month by month. In short, I ended up satisfying some curiosities, kickstarted some better habits, and knocked back a few bad ones.

All in all, it was a win in a challenging year. I’d never done anything like it and ended up having a lot of fun with it. So much so, that it feels weird to just stop down at this point. So I think I’ll keep on. More on that later.

My last monthly challenge of 2020 has always been a question mark. Intentionally left open for new ideas that revealed themselves throughout the year. Nearing the end of November though, still hadn’t really had it figured out.

Then one day my friend Jesse texted me out of the blue. He’d been thinking about me, and took a peek at Six Foot Giraffe, which turned into him catching up on my entire year. He let me know how it was really cool what I was doing and how he was excited for whatever my December challenge would be. I told him I still had no idea what it was though, and then he suggested something brilliant.





So that’s how this one came to be. I love video games, always have. The medium sits at the intersection of so many interests I’m passionate about. Storytelling, visual art, technology. Thing is, I really don’t play very often at all. I try to stay productive, and playing video games as you can imagine, isn’t exactly conducive to productivity. The way Jesse framed it though, felt like more than just an indulgence, and that was easy for me to get behind.

I played 3 games for the month, all made by independent developers. The first was called Untitled Goose Game. You play as a goose wreaking comedic havoc on a small and quaint english town. Totally ridiculous, totally fun. It was largely developed by just 3 people. The second was Kentucky Route Zero. A kinda off-beat, point-and-click, absolutely visually stunning interactive novel. The game took 10 years to make, and also developed mostly by only 3 people. I loved it. The last was Darq, a puzzle-platformer made almost entirely by a single person.

I had fun with it and truthfully Jesse was right, it was well deserved after a solid year of focus. Seeing what just a few people, or even just a single person is capable of in game development has been inspiring, but simultaneously daunting. I honestly don’t know that I’ll be able see it through, but I know I have to try. It helps knowing it’s possible if I work hard enough, and want it bad enough. Guess time will sort if those two boxes get checked off or not.

You’ve Got to Walk by the Bedquilt Ramblers. One of the many beautiful and haunting songs composed for Kentucky Route Zero that caught my ear.

We headed up to the San Bernardino Mountains and rented a place for a few days around Lake Arrowhead to celebrate Alexis’ 33rd birthday with our friends and quarantine companions, Mike and Christina. I have no doubt if we weren’t in pandemic times we would’ve packed somewhere in the neighborhood of 30+ friends into some Mid-City bar to sing happy birthday to Alexis. We made out just as well though with only the 4 of us up on the mountain, even if my singing voice is a little off key.

We cooked, drank, gambled, embroidered, watched logs on the fire, and got plenty of sleep. It was one hell of a mid-thirties bender if I’d ever seen one. Think we could all say it was a much needed change of pace and scenery, and most importantly exactly what I think Alexis was looking for. I don’t like that we’re getting older, but I can’t complain about collecting memories like these.


















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