Revisiting and refining the design of the protagonist in Greenfield. I like the idea of keeping the face featureless, so players might project their own emotions onto the character based on their own experience in the game. Or to sound less full of it, I just like the way it looks.






There's More. 1988 posts across 17 years. It's a lot of content, so I put together some of my favorites all in one place. If you’re new here, it’s a great place to start.
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