2020 was a mess on a lot of fronts, but a bright spot for me personally was following through on my resolutions. My biggest and toughest resolution was to learn Unreal Engine. A year later, it’s honestly still a work in progress. I’ve been simultaneously learning the interface, art pipeline, animation pipeline, visual scripting logic, and performance optimization among other things. Somedays feel like I haven’t come very far at all, but others feel pretty good, considering less than a year ago the program wasn’t even installed on my computer yet. Hopefully it’s upwards and onwards from here, but it’s hard to say. As much fun as it is, it still feels incredibly daunting. Here’s a small peek at a game I’ve been developing with what I’ve learned so far:






My second resolution was to exercise at least every other day. Above all else, this one made sure a missed day or two didn’t snowball into a completely derailed week or month. Seemed like a cycle I’d been stuck in the past few years, but this simple rule got me out of it. I made exceptions to let my body bounce back from injury or for a long weekend getaway here and there, but for the most part I nailed it. It’s formed into a habit at this point, and hoping to keep it that way.

My third resolution was to avoid hangovers. I know, I know, the depth of my shame is bottomless. I wasn’t exactly swearing off alcohol, but I’ve long been ready to swear off hangovers. I drink socially, so the pandemic really dropped my consumption this year, and in turn lowered any chance of being hungover to begin with. Even so, I still fell short on a few occasions. At least three I can think of. It wasn’t perfect, but it was more wins than losses, and if I can keep it in the front of my mind, the record should be an undefeated one soon enough.

Lastly, I took a shot at some monthly challenges throughout the year and reflected on my experiences with them month by month. In short, I ended up satisfying some curiosities, kickstarted some better habits, and knocked back a few bad ones.

All in all, it was a win in a challenging year. I’d never done anything like it and ended up having a lot of fun with it. So much so, that it feels weird to just stop down at this point. So I think I’ll keep on. More on that later.

My last monthly challenge of 2020 has always been a question mark. Intentionally left open for new ideas that revealed themselves throughout the year. Nearing the end of November though, still hadn’t really had it figured out.

Then one day my friend Jesse texted me out of the blue. He’d been thinking about me, and took a peak at Six Foot Giraffe, which turned into him catching up on my entire year. He let me know how it was really cool what I was doing and how he was excited for whatever my December challenge would be. I told him I still had no idea what it was though, and then he suggested something brilliant:





So that’s how this one came to be. I love video games, always have. The medium sits at the intersection of so many interests I’m passionate about. Storytelling, visual art, technology. Thing is, I really don’t play very often at all. I try to stay productive, and playing video games as you can imagine, isn’t exactly conducive to productivity. The way Jesse framed it though, felt like more than just an indulgence, and that was easy for me to get behind.

I played 3 games for the month, all made by independent developers. The first was called Untitled Goose Game. You play as a goose wreaking comedic havoc on a small and quaint english town. Totally ridiculous, totally fun. It was largely developed by just 3 people. The second was Kentucky Route Zero. A kinda off-beat, point-and-click, absolutely visually stunning interactive novel. The game took 10 years to make, and also developed mostly by only 3 people. I loved it. The last was Darq, a puzzle-platformer made almost entirely by a single person.

I had fun with it and truthfully Jesse was right, it was well deserved after a solid year of focus. Seeing what just a few people, or even just a single person is capable of in game development has been inspiring, but simultaneously daunting. I honestly don’t know that I’ll be able see it through, but I know I have to try. It helps knowing it’s possible if I work hard enough, and want it bad enough. Guess time will sort if those two boxes get checked off or not.

You’ve Got to Walk by the Bedquilt Ramblers. One of the many beautiful and haunting songs composed for Kentucky Route Zero that caught my ear.