Starting to come alive now. Even more so with sound design.
The thing about working alone on a project that would normally be done by a team of people, is you’re going to end up wearing a lot of different hats. Somedays you’re an artist, somedays a programer, and other days a graphic designer making a pause menu and control system that’s bound to confuse even the brightest among us. Keeps things interesting to say the least, and if any of those hats ever start to feel a little too tight, you just put a new one on.
This week saw building and lighting a new environment for Greenfield. Sculpting light and controlling the eye is always an easier task without the distraction of color.
One of my resolutions this year was to learn Unreal Engine. We’re in October now and I feel like I’m getting somewhere with it. Over the past few months I’ve been using the software to make a game, but really making a game to learn the software.
This screenshot is from a game I’ve been working on. It’s a long ways from being shippable, but it marks real progress that took a lot of time and effort to arrive at. So much so, that it limits what I can do on Six Foot Giraffe. I don’t want to stop posting here, but don’t want to slow my progress any more than I have to either. Truthfully at this moment, I’m not even interested in doing anything else anyways.
I’ve worked in the field of design, particularly for motion graphics and advertising for over 13 years now. Enough time to have gotten very good at it, and well paid for it. I still like the work, but for the most part it’s not as thrilling as it once was. Back when I was just a Junior Designer and still coming up in my career, it was more pleasure than it was work. Where 10 hour days still weren’t enough to get my fill. Everyday I was learning something new and becoming a stronger designer than I was the day before. It was thrilling, and it was addicting.
These past few months of learning and exploring Unreal Engine has me feeling that long lost excitement again. Even in the those moments where it’s not going smoothly, I still find it so exciting to learn something I wasn’t able to do the day before. That’s the gist of why I really don’t want to do anything else right now. Like I said though, I don’t want to stop posting here either. So the obvious thing to do is to keep posting, but for the most part only about development. Never really done anything like that on Six Foot Giraffe, but I’m giving it a shot and seeing if it takes.
This is a slide from the pitch deck I created for my game, Greenfield. I share the deck with people trying to understand more about the project and its status. Greenfield has gotten a lot of attention since announcing it, landing somewhere in the mild end of the viral spectrum. It was unexpected, and if I’m being honest, alarming. It brings a layer of expectation that hasn’t been at all part of Greenfield’s development.
These are all good things though. This attention has granted me the opportunity to connect with and learn from other independent game developers, as well as attract meetings with publishers interested in the project. Seeing the caliber of some of the publishers in my inbox transports me to the twilight zone. It’d be like if you were making an independent film, and Netflix or HBO cold reached out to you because they’re interested in it.
Since the New Year I’ve been diverting a lot of my time and energy towards Greenfield. Going as far as limiting paying client work to 2-3 days a week, and once Greenfield is further along, possibly doing away with client work all together so long as it’s viable. All this is to say, posts on Six Foot Giraffe will be even farther and fewer in between than they already were. That feels bitter sweet to me but the reality is, if you’re up to bat, you gotta swing.