Revisiting and refining the design of the protagonist in Greenfield. I like the idea of keeping the face featureless, so players might project their own emotions onto the character based on their own experience in the game. Or to sound less full of it, I just like the way it looks.






2016 in flight.

An old idea, rehashed.

There was no “Four”

A rare shot of an Alexis, captured in the Angeleno wilderness.

I found these words, but almost lost them. You get more wisdom with age, but you also get more forgetful.