I didn’t “make” these images. In fact, no one did. They were generated using artificial intelligence. It’s like searching something in Google Images, but instead of using text to find an image, you’re using text to make the image. It’s mind blowing to put it mildly.
These were literally generated in seconds, and in multiple variations. Something not quite right with a result? Refresh it and instantly see another 4 completely unique variations, in any art style, from illustrative to photorealistic. And again, and again, and again. Simply put, there is no designer in the world capable of working this quickly or efficiently.
You can imagine how thoughts about my future job security quickly and wildly spiraled out of control. The more I thought about it though, and the more I played with it, I started to understand and accept it as one more tool in the toolbox. As a practical example, I generated these images to help me visualize and concept some environments that have been living almost exclusively in my mind for my indie game project. The speed this tool allowed me to iterate and test concepts, as well as simultaneously be inspired by the generated visuals themselves, is just unbelievable. It’s as if I suddenly have an army of designers working for me, ready and waiting for my art direction. Truly transformative. Not something to fear, but something to embrace.
This video does a good job of explaining how it all works. In a lot of ways, and especially after watching that video, I feel like this technology strengthens the thought that nothing is original. That everything is inspired by something. I’m sure my thoughts and feelings about it all will continue to evolve, as will the technology. It’s a new frontier with some very clear pitfalls and I’m sure ones yet to be revealed, but for now I’m just enjoying playing with this thing, staying up way, way later than I should be in doing so.
More world and puzzle building for Greenfield.
Well over a day had passed before I even realized I got a very, very small feature on the Unreal Engine Twitter account this weekend. I was pretty surprised. It means this image hit the eyes of somewhere in the neighborhood of half a million people. Don’t really know what that equates to, if anything at all, but I know it felt good to be acknowledged even if in the smallest way by the very people connected to the software I’ve been trying my hardest to learn.
Still chipping away on my indie game project. New environment and puzzle design.