In November I set out to dedicate some time to playing indie games. Partly as research and inspiration toward making my own game, and partly to make fun a priority. I played two games. Little Nightmares II, a sequel to a puzzle-platformer that I first played years ago. The second, a game called Control. A trippy action-adventure game that I also first played a few years back, but has since had new content released for it. Loved them both.
I’ve learned so much about game dev over the past few years, and playing through that lens has been a fun new experience. Little Nightmares was actually created in the same game engine I’ve been learning. It was cool understanding how something was most likely working behind the scenes, and in other cases not fully understanding but reverse engineering it as best I could.
I play games so infrequently these days, that I don’t know when I would’ve had the chance to experience these two, if not this month. That’s why I was fine bending the rules a little, since neither of these would be considered indies. Control cost over 30 million dollars to make, and the ending credits scrolled for several minutes straight. It’d be impossible for me alone to create something even remotely close to the same standard of either of these games. Even still, I had fun experiencing them, and feel inspired by them and all the same, and that was the whole idea.